Devlogs
v0.03.4
More bug fixes:
- Unlocking research just requires making 50 ammo now, not buying preplaced cases. This fixes a soft-lock case
- Unintended duplicate production of products no longer happens. This was also causing materials to go negative sometimes
- Grenade fuzes correctly use up gunpowder now, and are disabled when they don't have enough materials to be made
- When buying 1 material, the prices are rounded up so that they are not too cheap or even 0
- Another Automated X buttons are no longer buyable if you don't have enough to buy them