Devlogs
The Shattered v0.12.4 - consistent graphics and balance changes
Posted December 16, 2024 by khaziu
Hello everyone!
While I'm still not ready to share the final level of the game, I have some serious changes ready to be tested.
New features:
- Reimported most of the sprites so their "pixel" size is consistent
- Because of the new pixel sizes, camera view has been changed
- Movement animation speed is now based on the unit movement speed
- New look and feel for skills & traits tab in battle panel, player can see skill info
Changes:
- Base fireball damage reduced 100 -> 90%
- Fire Nova - Lowered cooldown 8 -> 4 seconds - to have this skill properly balanced, some traits have now lower duration for their effects
- Dash - Lowered cooldown 8 -> 5 -> to have this skill properly balanced, some traits have now lower duration for their effects
- Attack speed cannot become less than 100%
- Plunderer's skills are now a bit different
- Slightly better looking "initial help screen" for PC devices
- Fixed bug in Beast Yago's "Stunning Jump" skill
- Fixing a bug with incorrect enemy stats being set after re-doing the same arena after the death.
- Better display of enemy golem bonuses
- Added info for displaying more info about enemy stats during choosing enemy bonuses
- Few low hanging fruit fixes after the feedback from youtube reviewers
- Fixed several exceptions/bugs
I hope I'll be able to show the final level sooner than later ;)