Devlogs
Demo Update 2
- Fixed Doom not ticking down at the end of the player's turn
- Fixed the yellow jester event causing the game to crash
- Fixed a crash with Demon Seed
- Demon Seed should also now work correctly
- Fixed Jumpstart not doing anything at the start of combat
- 'Passive skills' are now called 'Sentiments', in order to avoid any confusion between them and regular skills
- Changed a setting with the project causing it to be opened on secondary screens, it should (hopefully) open on peoples' primary monitors now
- The combat tutorial now requires you to click on it, rather than listening for any click on the screen
- Memory of a Vampire's Blood Gorge skill now gives 2 Might instead of 4 Moxie
- While Razor Nails and Moxie was nasty, this change is to punish playing too passively
- Goblins now have a new skill, Short Temper
- Added a failsafe if the event pool for an act is empty
- If you click on an event card and there are no events left, you will be taken to the shop instead
- This shouldn't be a problem once there are more events
- Changed the functionality of the Free Spirit passive
- Now it grants 1 Grace at the start of combat and every four turns
- I feel like this passive invalidated way too many fights in its older form, since it effectively made you immune to debuffs (no enemy encounter in act 1 inflicts more than one debuff per turn)
I am *hoping* there are no further crashes for now, but please let me know if there are.