Posted December 15, 2024 by Synthnostate
#devlog #raylib
Big update this month - we have a new snapshot to upload. I’m calling it a Tech Demo now: we’ve passed all the major tests, we have a viable engine, but it’s not a proper game. Soon we’ll have 2 or 3 actual games with content, and we’ll just keep this demo around for tests.
I also resumed dev streams this month instead of next (only on Rumble for now) because I got a break from my day job. I was busy grinding to prepare for Christmas season and that work finally paid off, i.e. I “worked myself out of a job” as corporate wagies would say, or the way I look at it, I’ve done my part to save some pretty decent non-corporate jobs and next year we’ll all be working less hours for more pay, fingers crossed.
With the new PBR render pipeline in place, now it’s time to get back to artwork…
Engine tasks: