Devlogs
PUNCH - Final Devlog
PUNCH - Final Devlog
We're finally here. It is done!
We're happy to announce PUNCH is finished!
Check out the trailer!
Some final touches we added:
- Amazing laser particle
- Customizable point goal instead of set number of rounds
- A shadow crane that moves over the level to indicate where pickup blocks will land
- Extra camera effects when an explosion happens (chromatic abberation, color grading)
- Blocks spawn at the start of the level so it isnt empty
- Loading screens
- Extra sound effects (Menu, laser, explosion, ...)
- Post-processing
- Victory animation
- Pickup placement refined
- Dynamic block spawnrate based on the amount of blocks in the level
- Added textures for team selection
- UI Improvements
- New player icons/thumbnails (character selection and HUD)
- Refined haptic feedback (controller vibration)
- Rebalancing (air time for player punch, traps, ...)
- Lots of bugfixes...
A summary of the game:
- Starting from the main menu, the player can choose to start playing, configure options or get some useful info in the help menu
- Options: configurable sound volume (master, FX, music)
- Help: info about controls and the game
- When the player presses start, they can configure the game settings:
- Gamemode: Standard(FFA), 2VS2 and Payback (permanent powerglove pickup)
- Point goal: 3 - 5 -10 (first to reach X amount of points wins)
- Character select / Team select
- When the player confirms the settings, a loading screen with some useful info will appear on the screen until the scene is loaded.
- Once the scene is loaded, the fun begins!
- Players can punch blocks, punch each other, pick up and use items in order to win a round.
- Last man/team standing earns a point.
- The first to reach the point goal wins!