Posted December 15, 2024 by Shadowsand
#MinorUpdate
Thank you so much to everyone who's played, rated and commented. The reception has been better than I'd dared hope for, and it's really inspired me to keep working on games. You lot quickly found a few minor bugs I'd missed, as well as pointing out some of the more glaring QoL/UI issues. As I've mentioned before, I'll be working on other projects for at least a little while, but wanted to address some of the worst problems you'd found. So here's my first changelog:
QoL Changes/Features:
This is probably the change I'm least sure about. The original idea was to reward people for getting to the unlimited resources quickly and deliberately gathering them instead of the limited ones. But I do agree it's frustrating if you lose because your character is dumb. So I'm making this change for now, but won't guarantee it'll stay this way forever.
Other than this change, all actions are in the order you discover them in for now. I do hope to find a cleaner solution to this in a later update, but for now this should help you find the most critical actions.
I'm aware there are certain other actions which I'll likely want this warning on, but this seemed to be the one which caused annoyance most often.
Bug Fixes:
That's it for now. Unless any game breaking bugs turn up, I'll be working on other projects for at least 1-3 weeks, then may be back with a content update.