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Devlogs

Update 0.4

No Downforce
A browser game made in HTML5

Well, after almost a week of silence, here's No Downforce 0.4! Here's what changed:

Physics

  • Switched to using Jolt physics. This made the physics more stable, and let me turn the physics FPS from 180 down to 120.
  • The above change means that, unfortunately, older demos will be broken completely, so I turned off the ability to load those older demos. Sorry.
  • Moved from a custom physics interpolation to the one built into Godot 4.4+. There shouldn't be much difference, it just makes the code less messy.

Visuals

  • Sparks are shorter now, making them look more realistic.
  • The game is even more orange now.
  • The reflection probe now renders shadows, which should make the reflections more visible.
  • There's now auto-exposure, since the game gets blindingly bright at times.
  • Reduced shadow distance, making them slightly faster to render. They weren't visible behind all that fog anyway.

Audio

  • Engine sound has been changed. It sounds deeper now.
  • The hurricane sound is quieter when not in the foggy part, and its volume changes faster.

Interface

  • The Godot engine logo on boot has been replaced with a custom image showing the game's logo and a monochrome version of Godot's logo.
  • Made UI code more consistent, so working on it wasn't that much of a nightmare.
  • There's now a proper main menu.
  • The credits are now in the main menu.
  • The link that's shown when receiving updates is clickable now.

Well, that's it for now. See you next update!

Files

  • No Downforce (Windows, x64) 70 MB
    Version 0.4
  • No Downforce (Linux, x64) 63 MB
    Version 0.4
Download No Downforce
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