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Devlogs

Devlog #2 - Meditative Auditory Moments - Development and Implementation

Meditative Auditory Moments
A downloadable game for Windows and macOS

Hello Again! 

Time for HEAVY DEV!!

I'm excited that the game is taking shape and elements are materializing as asset creation is nearly complete while the game mechanics are progressing well. 

What Are They? 

Sound Elements:

Interactive Elements are complete within the game map. These took some careful creation and design while being implemented and mixed within the game map.  

Static Elements are complete and they playback as  binaural ATMOS mix downs that are designed to mix with the interactive elements as the player navigates the map. 

Game Mechanics

Portals  have been designed and implemented and ready for the next steps ( these are the glowing emitters pictured in the photo) They will be the entry points into the cinematic soundscapes.  

The Panner Game Mechanics took a little while as my first attempt was to use an overlay canvas and mirror the players actions on the overlay  to a world canvas placed over the character controller to achieve a real time spacial panner that can draw at the same time. This was a bit of a logistical nightmare in accuracy and scaling with screen size, so Ive decide to go with a different scene based entry for the spatial pan drawings which can be found in the photos . 

The Player Controller is minimalist and meant to leave the player in the environment with minimal distraction. 

What's Next? 

The Designed scenes for cinematic experience is next and implementing the logistics of the scenes throughout the game .


Thanks for reading back to work! 

Download Meditative Auditory Moments