Posted June 09, 2019 by RobStaples
I needed to change the way ship manager so that it would be more scalable by instantiating a prefab of the buttons rather than hardcoding them. I've also added a screen so you can see what items are on the ship.
I've also added 9 stories to the game. From dust storms to bloody bloody murder, there is hopefully more depth to the experience.
The next sprint im going to refactor the Story manager. I want to add the ability to have recurring events, events based on the time of previous events. After that I'm going to spend some time coming up with a long term story.
Finally, I really want to spend some time giving the visuals a face lift. Im not proud of the quality of the graphics and looking to spend some more time with pixel art.
There is still about 2-3 hours of gameplay as of the current release, but hopefully it has more depth to the experience.