Devlogs
Update 0.2 is AVAILABLE NOW!!!
Posted December 12, 2024 by Wire Mouse
#Arcade #Update #Roguelike
Hello everyone, update 0.2 is available NOW with many new changes and very interesting additions.
Since the PSP version could no longer continue, I changed from Game Maker 8.0 to Game Maker Studio 1.4, so all your saves will have to be redone or if you don't want to, you can go to C:\Users\ "YOUR USER"\AppData \Local\Rat_vs_the_World and paste your save file there.
NOTE: In case of future updates, if you keep a save in RUN mode, you will have to start a new game, or else it may throw an error.
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Update Log
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THE ENGINE VERSION WAS UPDATED SO THERE MAY BE A BUG OR A SLIGHT DIFFERENCE WITH RESPECT TO THINGS IN THE PREVIOUS VERSION
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ADDITIONS
- Endless mode added
- Added an in-game currency system
- A wish balloon is added in the opening cinematic
- Added saves in Run mode
- Added the Wire Mouse logo at the start of the game
- Maintain the Garden minigame added (How to play included in the game)
- Added a "How to Play" in the Sleep Without Alarms, Please minigame
- Static was added in the form of transition
- Options menu added
- 8 RANDOM EVENTS ADDED
- (Can only be accessed if you have already completed run mode at least once)
- Added controller support
- Added a news board in the game menu
- Pause menu added
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FIXES
- Results music is muted on loading screens
- Fixed the bomb not killing all enemies in the stage 3
- The life bar and time bar has correctly centered with the edges
- Fixed the invulnerability system with objects that are not destroyed being your first hit
- Fixed invulnerability not activating when the foot touches you
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CHANGES
- The input on the boss battle screen has been changed.
- The requirements were adjusted and changed for a better qualification in the results
- Thanks to the engine version change, the game is seen in high quality on PC
- The score in Run mode was removed, it will return differently in the future
- The minigame menu was rebuilt to make it more intuitive
- Stage 2 sprites were edited to make them slightly better
- Ray the Cat sprite was drawn again
- The lighting of the Lights Off challenge was changed
- Now you can hold down the fire button and it will continue shooting
- The shield power up sprite was changed
- Slight things in the challenge menu have been changed for future additions
- The achievements and achievement menu were worked into the internal code
- Stage 2 and 3 backgrounds edited
- Completely redone life system
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That's all for now, in the next big update I plan to work on Run mode, and it may not be as big as this update.
And this time I'm really going to rest for the rest of the month, to start working again in January.
Happy holidays, vacations, and whatever.
Enjoy