Posted June 08, 2019 by nazimboudeffa
It's time to clarify something important about how I am coding Fighting Games
First, it's a remake it means remaking something old with new technology
Second, I have actually to work on Mortal Kombat 1 and Street Fighter (2 or 1 whatever), so the question is why should i use a state machine instead of coding the game in way more PhaserJS Classical approach
So for this we have to organise the contents
https://medium.com/@nazimboudeffa/how-to-make-a-fighting-game-with-phaser-ce-459...
https://leanpub.com/guideducodeurphaser-streetfighter (just a PDF file made with Google Docs)
Nothing to be selled nothing to replace the original game IMPORTAN!!! Just to feel the diffrence
Finally, Yeah we'll work on doing some remake to old beat them up
https://www.youtube.com/watch?v=SeOExP673jc
Just Have Fun with PhaserJS