Added trampolines to final sewer section because it’s currently broken
Augmented Reality Arena
Added new level geometry
Added new props
Added new obstacles
Added swinging hammers
Added pushing flipper
Added Finish Line asset
Added exit that leads back to the main world
Resort
Started adding level geometry
Added various props
Added various particles (like fish)
Added objects
Generators
Uplift pipes
Water bucket hazards
Grind rail meshes
Synergy Silo
Updated trimsheet textures
Greyboxes
Finished second boss level greybox
Nearly finished final level greybox
Continued greyboxing Arena levels
Characters
All
Updated textures and materials on most characters
Rad
Added new animations
Added various jump start animations
Added wall slide animations
Added various wall slide jump animations
Updated animations
Updated running animation
Updated idle animation
Added new Alt outfits
Added “Ray of Hope” outfit
Added “Bonkle” outfit
Added “Doodle” outfit
Added “Ghost” outfit
Added “Headless Horseman” outfit
Iris
Added running animation
Added jumping animations
NPCs
Scout Leader Leslie
Added headline Street alt outfit
McKayla
Added Headline Street alt outfits
Added Resort alt outfits
Marcus
Added Resort alt outfits
Wiska
Added Resort alt outfits
Added Amira NPC model and base outfits
Added Carl NPC model and base outfits
NPC Dialog
Started work on new NPC dialog system
Objects
Updated Crate mesh
Updated Fan Crate mesh
Updated 100 Stardust mesh
Updated Checkpoint mesh
Updated Fast-Travel Telepad mesh
Updated Upgrade Terminal mesh
Updated McGuffinite Fusion Machine mesh
Updated Ducktor monitors
Optimization
Optimized a LOT of textures
Updated LODs on various meshes
Updated various particles
Optimized lighting
Reduced amount of lights
Turned off shadows on certain lights
Reduced range of specific lights
Added “Skylight Leaking” to interior Post Process Volumes to help with lighting
Sounds/ Music
Rad
Added effort sounds to Rad
Added sound fx to various objects
Added ambient sounds to various locations
Temporarily removed music from levels
Working on new music system
Known Bugs
Menus / UI
Having trouble with keyboard/gamepad focus on most menus
If you’re having trouble, just use the mouse. You might have to press alt+tab to leave the game to have the mouse appear.
Pausing the game then unpausing by pressing “P” does not remove the Pause menu from the screen. You must select “Resume” from the menu for it to go away.
Continuing to press “P” will spawn more and more of the pause menu.
Collision
Some collision meshes aren’t final
Skybox
Vistabell’s day/night cycle snaps between lighting instead of transitioning
Skybox is just kinda fucked at the moment
Headline Street’s lighting is too dark when switching from Vistabell’s skybox
Levels
Shiver Swamp cave silo climb water doesn’t rise
Headline Street Sewer water puzzle doesn’t work
Section is still possible by jumping on various pipes
Characters
Navigation is broken
Page enemies don’t walk around
Birds only spawn one in a flock instead of the set number