Devlogs
Alpha 3a!
Hi!
While preparing the Mac release we decided to address some of the issues we have encountered with the previous release. Hence this is mostly a polish update (Tak!).
Changelog (3a):
- Loading screen - no longer will you have to ponder whether the computer has frozen or it's loading a level.
- Sounds - added a beep for sputniks, as well as adjusted the volume for lifts and rubbish dust clouds.
- Time Attack level - now it is not possible to reload the game from the previous pizza delivered. This function is only intended for Story mode.
- Time attack level - upon the death of your character you get the number of pizzas you delivered displayed on the screen (Neat-o!).
In case you missed the previous release, here's the changelog for that:
Changelog (3):
- Level Redesign - Levels 3 & 5 redesigned for a more intuitive navigation.
- Time Attack Mode - the whole Omnicluster is open for pizza delivery! A large map with a large number of random delivery destinations. How many can you deliver before you drop dead?
- Helmets - a new vending machine with a variety of new helmets for your character.
- Power-ups - soft drink vending machines now dispense a a can for a gold coin. The orange soda provides a temporary speed boost, and blue one a jump boost.
- Sugar level - a new mechanic that keeps the player from drinking soft drinks too often. If the sugar level reaches 100 the character dies from diabetes.
- Compliments booth - spend a gold coin to hear a good thing about yourself, that's it!
- Graphical overhaul - dialogue box, quest box, and some platforms completely redrawn for a better crisper image.