Devlogs
Week 8: Intensive Testing and Debugging
Designer
- Conducted extensive playtesting to ensure balanced gameplay.
- Collected feedback from testers to refine mechanics.
Artist
- Adjusted visuals based on tester feedback (e.g., making pests easier to distinguish).
- Created additional damage effects for the Tree.
Programmer
- Fixed bugs in the spawner system.
- Optimized performance to ensure smooth gameplay across devices.