Posted December 09, 2024 by MakhamDev
New Sample gradient node
New Oklch color node
Loading graph now ignores connectivity rules.
New pure function group: A group that only contains static nodes will now be flagged as “pure” and render faster (can be opt-out on the settings page).
Path input now supports “./” for relative location.
Node that connects between inline groups will automatically be included in the group on load.
Setting any file path will now try to redirect the missing file to the new directory.
[SmokeSim] Improve simulation accuracy.
[SmokeSim domain] Add boundary conditions (wall, wrap).
[SmokeSim domain] Add timestep property.
[SmokeSim render] Now use domain dimension by default.
[SmokeSim emitter] Add built-in shape types.
[SmokeSim emitter] Add repulsive, vortex fields.
[Crop content] Background now defaults to transparent instead of black.
[Group IO] Now show the node name when zoomed out.
[Armature create] Improve interface
[Armature create] Combine move and scale to a proper transform tool.
[Armature create] New bone mirror tool.
[Armature pose] Posing now modify vec4 node if connected.
[Armature pose] IK now takes priority when selecting.
[Armature create, pose, rig] Now render armature in graph.
[Inline Loop] Now display repeat junction if set visible.
[Array Sample] Input changed to any
type.
[VFX Trail] Add a label to enable “output all particles” at the spawner node to render properly.
[VFX] Double-clicking on another non-render node now shows the render preview.
[Number] Rotator display type will also affect preview gizmo.
[Number] New flat-style display option.
[Number] New increment display.
[Number] Range, step, and speed properties now available for rotator type.
[Palette extract] Add mask input.