Posted December 09, 2024 by MagicAthlete
Dev Log Version 1.0.3
Updated skills to have different random values ie 10%, 20%, 30%, 40%, 50%.
Added weapon classes
Heavy: base weapon starts as the missile
Homing: base weapon starts as the drones
Rapid: base weapon starts as the minigun
Added some more skills:
Array shot: unlocks an auto weapon that shoots a burst of bullets every 5 seconds
Array delay: decreases the delay between each array shot by 1 second
Array double shot: makes the array shot shoot twice
Multi shot: each shot is followed up by another shot reduces damage by 40%
Updated Skills
Double shot: now reduces damage by 40%
Backwards fire: now reduces damage by 20%
Added Another Weapon
Laser weapon: Gain a laser gun as an extra weapon
Updates some weapons
Drone weapon: made it so it's affected by upgrades such as double shot balancing it for early game
Minigun weapon: reduced the fire rate, reduced the base burst amount, and added spread to the bullets making it more balanced for early game
Extras
Added visual effects to poison
Added another setting menu for game settings currently (Enemy health / Enemy damage bonus / Enemy spawn rate / Enemy base max spawn count) meant for player controlled balancing in case the game is too hard or easy