Integrated Timeline into the project after troubleshooting various issues when it would not load into my game. I identified it as a cache problem at the root of installation issues.
I began working on cutscene animations once the cache was cleared and Timeline was installed in Unity:
Initially, I created some simple animations but found the need to separate characters for more advanced cutscenes.
The characters now exist as separate sprites rather than a single image, allowing for a more dynamic animation control.
Each character has been assigned two animations: an idle animation and a talking animation.
Successfully used Unity’s Timeline’s Animation and Activation tracks to produce a 30-second clip for the cutscene, though further work is required.
10/13/2024
I went over the Timeline features via @obalfaqih’s tutorial videos, I needed better clarification on some of Timelines functions such as the animation track, the signal track, and the activation track.
I added text and text boxes for dialogue in the cutscene sequence and finalized character placements and timeline animations.
10/20/2024
I reviewed the Timeline tutorial again, focusing on Signal Tracks for event control.
Created word boxes for each character with an interactive “Continue” button, allowing players to advance the cutscene.
The remaining issues include:
Animation jerking when pausing certain characters.
The game does not start immediately after the cutscene ends—adjustments are needed here for smoother flow.
Sound integration and Options Menu setup are still pending.
11/10/2024
After the last panel discussion, I focused on enhancing the sound effects to make them more aquatic.
Unable to find a suitable pack in the asset store, I turned to freesound.org.
I found and edited the “Synthetic Water Bubbles” sound by Anarkya using a free PC program called Audacity.