Posted December 08, 2024 by rchava
Developer Log - Dec 8th, 2024 Version 0.2.35
Hi reader,
Thanks for taking the time to read this devlog. As a brief recap, we are the two person dev team building Wild Haven, a nature ecosystem builder. From our previous devlog, we wanted to put out a faster update before we started work on a much larger update to the game.
With this update, we’ve added a bunch of quality of life improvements(QoL) to the game. A number of ideas which we incorporated based on feedback! The biggest being the ability to reset the turn. If you don’t like the placement of specific wildlife, cleared something you didn’t want to or changed your mind you can reset to the beginning of that turn.
To keep with the trend of QoL changes, we’ve added another step in the build process to make it easier to understand the requirements for building wildlife, and we’ve frozen the soil informational bar when you select a tile. We’ve also added tooltip information to both the build requirements informational pane and soil informational bar and added tooltips to the build button to explain why you can or can’t build specific wildlife. Finally, we moved the clear wildlife button to the soil informational bar to show that the option is tied to the tile and not to the wildlife.
With our next update, we plan to make major updates to the how tiles are generated, what is placed on tiles and how large the map can be. Right now with every run you are fixed to a 11x10 grid, which is a good size, but what if you want to explore in a specific direction and just want a larger map? With this next update, we plan to add those options! Once again we want to thank you for trying out our game and we would love any feedback on how to improve, any bugs you find etc.
- K & R
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