Posted December 08, 2024 by CySoul Studio
#v0.2
This version has a "Game"
Still long ways to go to be anything, but this is the foundation.
The next update hopefully will have a proper game and I will adjust more on the handling and stuff.
Stuff Added:
- Added Terrain
- Added Road
- Added Orbit Camera
- Added Hood Camera
- Added Switching camera function (Key: C)
- Added Camera Locking (Key: M)
- Added Brake Lights
- Added Blinkers (Key: Q & E)
- Added Car Lights (Key: L)
- Added Front Beams (Key: K)
- Added Dipper Lights (Key: F)
Stuff Updated:
- Updated Handling (Car used to flip at medium to highspeed)
- Updated Handling (Made the car more drifty) <---- This was before I had a proper purpose with the game
- Updated Camera Script
- Updated Start Camera (Now starts with Orbit Cam instead of First Person)
Planned for the Game (In order of priority)
- Main Menu
- Walking mode out of the car
- FreeCam (Will help me in getting screenshots for promotion and just a cool feature)
- Start Area (Home/Garage)
- Map System (Still haven't figured what to do on this - I don't think I will be able to do procedural generation with my current knowledge so i might just make a map so it can be played)
- End Point for the Demo Map (A town to reach)
- Potholes and stuff
- Day/Night System
- Basic Weather System
- Petrol Stations
- Shops
- Toll Booths
- AI/NPC Traffic (This is the most important yet the hardest part, again comes down to the current knowledge)
- Car Options (A few different cars)
- Vans/Jeeps/Trucks etc.
Planned additions for the First Car itself:
- Fixing the awful Handling
- Hazard Lights
- Horn (The thing that goes beep)
- Dashboard
- Wipers (just aesthetic maybe)
- Seat/Camera Adjuster
- Radio
- Fuel system
- Mouse Steering (I want this so bad but Iam stuck with the current Car Controller, If anyone helps it will be awesome)