Posted December 07, 2024 by Avskum
#godot #npc ai #smart wizard #fireball #casting enemy #survivor #scythe #knightmare
Hey everyone! I’ve been hard at work adding exciting new mechanics and refining existing enemies in the game. Here’s a combined update on all the cool stuff I’ve been working on, from devastating new abilities to smarter and more challenging foes. Let’s dive in!
I’ve made a significant change to the game’s pacing: the playtime has been increased from 5 minutes to 10 minutes. This gives you more time to explore, fight enemies, and enjoy the gameplay loop. With the new mechanics and features I’m adding, this extended playtime should make for a richer experience.
I’ve introduced a brand-new combat option: the Spinning Scythe! This area-control weapon offers a fun alternative to the trusty sword.
Getting the scythe to work was a fun challenge. Early versions just... floated around without doing much, and there was even a bug where it spawned only once and disappeared forever. After some tweaking, it’s now fully functional and deals proper damage!
I’m planning some upgrades:
Let me know what you think and share your ideas for upgrades!
To spice up combat, I’ve added Wizards, a new tactical enemy type, and taught them a few deadly tricks.
Speaking of fireballs, Wizards now launch magical projectiles that add a new layer of challenge to fights.
Early fireballs hilariously phased through the player, but I fixed that, so now they properly deal damage. There was mismatch in collision layering :(
I’m still fine-tuning their behavior based on your feedback. Planned adjustments include:
Let me know how you’re finding the new features:
Your input is invaluable in shaping the game. Thanks for being part of this journey, and stay tuned for more updates!
Happy slashing and dodging! 🎮✨