Devlogs
Week 2: Basic Mechanics
Designer
- Added specific mechanics for each weapon.
- Planned the game’s progression system (wave-based pest attacks).
Artist
- Completed the farmer character design and basic animations: walking and attacking.
- Created sprites for the base type of mutant pests.
Programmer
- Developed a simple weapon-switching system.
- Set up pest spawning logic using the MonsterSpawner.
- Linked player input with basic animations.