Devlogs
Week 1: Initial Concept
Designer
- Drafted the Game Design Document (GDD), including core mechanics, theme, and main features.
- Developed the concept of a top-down survival game focused on strategic defense of agricultural land.
- Determined the initial weapons: axe, machete, bow, bamboo, and staff.
Artist
- Created initial sketches of the farmer character, NPCs, and pests.
- Prepared a color palette for the agricultural environment.
- Designed a simple map for the initial development stage.
Programmer
- Set up the project structure in Unity using URP.
- Implemented basic movement mechanics for the player character.
- Prototyped a simple collision detection system.