Posted December 06, 2024 by Sword & Quill
#patch notes
The game now supports NVDA screen reader and will use it if's installed or running. Otherwise, it'll default to Godot's own Text-to-Speech functionality using Windows API. NVDA is recommended as the Godot TTS is slower and inputs get small delays. Currently, the mode is only optimized for gamepads but I will add Keyboard support soon. Toggle the TTS-mode with "V" on your keyboard, after that it's all gamepad.
This is a rough first version of the mode. Several things, especially in battle, are not optimal and often confusing. The screenreader also often reads rogue periods aloud. I will optimize this over time but any feedback or suggestion on changes, cuts, additions, etc is very much appreciated!
several minor bugfixes