Posted June 06, 2019 by sadambober
You can now add new idol portraits and create new random events and substories using a preliminary version of the editor, which we've released as a separate download. For download links, documentation, and further information, see the thread here in the beta community forums. If you have any questions about the editor, post there to let us know!
To re-iterate what we've said previously during the Kickstarter campaign, support for stretch goals like mod support ranks behind working on the core game on our list of priorities: we believe that working on core gameplay features and content is our highest priority, and we don't want working on stretch goals to delay the completion of the core project. As such, some modding features may not come until after the game comes out of beta and is officially released. However, because we already developed the event editor for internal use during the game's development, we're releasing it now so that you have a chance to play around with some of the development tools we've already created while the game is still in beta.
Feel free to ask in the forums if you have any questions about the editor, and you're also welcome to provide your feedback on the editor — just be mindful that we may not have the time to make changes to the publicly released editing tools until after the base game has shipped.
Now, onto the update itself:
Early game rework
A small story event has been added that triggers one week after starting a new game. This "starting player" event provides a small boost to your group from neighborhood support. Daily activities receive a 50% bonus for a month after the story event is triggered, and a 30% bonus for the month after that.
Reworked fan system
New events
4 new events have been added, including new ways for idols to get in trouble.
Interface changes for single creation
When creating a new single, the "release" button will be yellow and display a warning tooltip if less than a month has passed since the previous single release. (Releasing singles too often results in a penalty to sales; this penalty was previously not clearly communicated to the player, leading to many people confused about why their sales were so low after releasing several singles in a short period.) Also, the "quantity" field is now hidden for digital releases.
Miscellaneous changes:
As always, we look forward to hearing your feedback on the latest update, and if you decide to experiment with the modding tools we've released, be sure to post in the forums to let us know what you think, or to share your creations with other users. Thank you for supporting Idol Manager!