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Decorating the World

What, Once, was Here?
A downloadable game for Windows

How do we decorate such a big, procedurally generated world without making it looks like just one hexagon copy and pasted over and over again?

You build a robust system of procedurally generated decoration.

In this case, the various assets (trees, bushes, stones, etc) are gathered up and chosen as part of the collection for a specific biome (e.g. the pine trees will all be part of the pine forest).

Then these decorative assets are assembled into little 'decoration slices' as I like to call them.


From there, a hexagon has six sides so we just choose six options from the list of available presets.


Make sure to leave a little space in the middle for important structures, and of course room for the player, and there you have it!

Beautiful and varied, eye-catching scenery.

Download What, Once, was Here?
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