Posted December 06, 2024 by WildborneGames
Hello all!
This is the final development log for our game 'Bludgeons & Flagons' We are extremely delighted to share with you our progress and publish the game on our page later today. As mentioned in the previous development log, this is the last forward facing log WILDBORNE games is posting that involves our flagship project 'Bludgeons & Flagons' It's been a enlightening experience, working with a fairly sizeable team; some team members were even entirely remote from Glasgow! so that was a learning experience for all of us here in Leamington. I will go into detail on what aspects of the project were polished during this sprint.
Before I go into detail however, I need to mention that we had to pivot in direction and change UNREAL ENGINE version: going from 5.3.2 to 5.5.0. This is due to the fact that during this sprint, we had to retarget skeletal meshes of imported artist models. This UE feature is present in other versions, however it's not as streamlined as it is in 5.5. This shouldn't effect the final product for players at all, it was just worth noting down in order to stay transparent with the audience. (Screenshot below is the retarget window)
I want to personally thank all players that followed our development process and read these blogs; the game should be in your hands very soon!
'Brawling to win bragging rights'