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Devlog - Demo and plans going forward

Adventure Gal
A browser game made in HTML5

After 4+ months of development, the game has finally reached the full playable demo with all the art and basic systems!

Over here to play: https://powerofsin.itch.io/adventure-gal

So... what now?

As you play it, keen of you may observe that art is not fully colored and shaded like the title image and the prototype images I shared before. That's because even with the current art, it took me over two months to finish (I barely touched working on any other art in that time). Writing took about a month too.

While I am very happy with the feel and the flow of the game, it is just... too much time to make it the way I envision. I would need dozens, if not hundreds of events to make it function as a roguelike I initially wanted it to be. And if I shaded everything now, it would maybe take me another month of work? Or at least a few weeks. So, if I wanted to spend 2 months on each event, even if I had only 30, that would be 4 years of just making content on my own!

I could get outside help, but I neither have the budget nor the guarantee that the full game would be worth the effort.

So, my idea is to wait for some feedback on the demo and later to try and rework it to be a lot... smaller in scope. Still have the same flow and key decisions, but a lot less art and writing.

I have also pondered reworking the systems to make it a lot more... abstract in nature. Still very much a dynamic story game but a lot less... custom-crafted for each eventuality, and a lot more about players filling in the gaps on their own.

Until then, I have some other projects to tend to, since I need a break from this for a while.

Hope you like what's there so far :D

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