Devlogs
MORE! MACROS!
Posted December 04, 2024 by Saotekin
#UnrealEngine #UE5 #BlueprintsForever #Macros #New Update #Devlog #Gamedev #Blueprints #Unreal #Game #Cool
NEW MACROS!
- Shake Out: Detects rapid, alternating key presses to trigger an action, allowing the character to break free from a restrictive state. Ideal for scenarios requiring quick, repeated inputs.
- Event Flip Flop: Alternates which input can be triggered, functioning like a flip-flop. Useful for toggling between different actions or states.
- Charge Release: Increases a value gradually while holding a button and stops increasing when released, creating a smooth charge-up effect. Perfect for actions that require a smooth, gradual buildup, such as powering up abilities, accumulating resources, or charging attacks in games.
- Press-N-Hold Combo: Perfect for executing unique abilities or actions when holding a button, while allowing for normal actions with a simple press
- Smooth Lerp: Provides seamless value transitions over time, perfect for smoothly adjusting camera FOV or animating properties.
- Non-Repeating Random Selector: Selects elements from an array without repeating until all are used, ideal for unique random selections like item drops.
- Unique Range Randomizer: Generates unique random numbers within a specified range, with a reset option, perfect for non-repetitive values in scenarios like fighting combos.