Posted December 04, 2024 by Strayife
Hello this is Seth with a devlog for my outline shader.
I refactored the outline shader that I developed during the summer. I didn't like how it looked so I tweaked it added fading based on camera view distance. There's a lot that I want to tweak this and make my shader better and possibly pair it with a Cel Shading shader later on. This is definitely something that I need to constantly come back to improve on because this shader massively effects the visual style of the game.