Devlogs
Changelog 04/Dec/2024
Posted December 04, 2024 by Kezarus
Hello everyone! I’ve made some tweaks to improve the early game experience:
- Sparring sessions: Less lethal for a smoother start.
- First quest enemies: Adjusted to be more manageable.
- Fainted characters: Recovery time reduced from 3 days to 1.5 days.
- Ruins: Difficulty now scales with party level (early-game safe zones added).
- Quests: Automatically tracked when acquired.
- Town Contracts: Lowered difficulty for balance.
- Starting armor: Reduced armor level at new game start.
- First inventory update:
- 20x Bread (food)
- 10x Healing Potions
- 1x Angel Feather
- On Combat Map exit: all enemy actions are delayed by 10 seconds.
- [BUG] Doors not receiving the 'dungeonLevel' variable.