Posted December 04, 2024 by Pixlix Studios
v0.0.5A Changelog:
Experimental progression system rework: RESET RECOMMENDED
- Slime health will no longer increase with player level
- Upgrades are now slightly less effective and cost less
- Changed required levels to unlock new slimes: Green: 0 Blue: 2 Red: 5 Angel: 10 Boss: 15 Black: 20 Multi: 25
- Adjusted all slime health to match the players current progression
General Updates/Fixes:
- Made additional changes to hero movement ensuring they jump at the correct time
- Fixed some visual layout inaccuracies
- Adjusted level tutorial to display information relevant to the new progression system