Posted December 04, 2024 by actionsprite
#Devlog #Prototype
What's New:
Over the past 2 weeks I've been working on fleshing out the prototype of the game and refining the character controller and punching. Max's fists have doubled in size from the first devlog and now a lot less buggy, particularly when he turns while punching. Max can now punch in the direction of a tap/swipe or just straight forward depending on the input method being used. Ladders have also recieved a small upgrade. Max has an indicator for if he will get off to the left or right while climbing, he can change his climbing direction as well as jumping off the side. The biggest change of all is they now have programmer art instead of just a stretched cube!
New Features:
There are now 5 control schemes that you can swap between while playing the game. 3 variations of mobile input, 1 keyboard and 1 experimental keyboard input where Max deosn't run on his own.
Scheme 1:
Scheme 2:
Swipe Input:
Keyboard Input:
Keyboard Experimental:
The same controls as keyboard input, but Max does not run on his own. Hold A/D or Left/Right to make Max run.
If you the game I'd love to hear what you think! Leave a comment with what you like, what you don't, what you would like to see in the game or anything else!