Devlogs
Devlog - Nov 2024
I didn’t get nearly as much done as I had hoped, which I kind of knew would happen unfortunately. Worked on a bunch of “game feel” stuff though, such as transition drifts, combo multipliers, and finer control of acceleration. December will be all about finishing the 2 car models I have already started working on, and the 2 new sectors I have already blocked out.
New stuff
- Added possibility to transition drift.
- New scoring system with drift multiplier.
- New combo system.
- New HUD layout and graphics including tachometer with needle.
- Added subtle camera shake when speed is high.
- New post-process shader for VX1000 inspired look.
- Created new sprites and textures for the first 3 sectors.
Improvements
- Added curve to acceleration input for finer control over acceleration trigger.
- Tweaked camera to increase distance from car when drifting in top down view.
- Added different camera shake effects for different views.
Bug fixes
- Fixed bug where car would keep drifting even when stopped.
- Fixed bug where car would have too much grip in manual transmission.