Posted December 03, 2024 by nimupatu5
- Added a gauge to the difficulty selection menu to make the hold-to-select concept more intuitive
- Changed agreement duration from turn to time-based
- Changed lesser enemies' color from yellow to light red to compose a three-tone palette
- Fixed a couple of collision-related bugs
- Fixed bug where the lowest difficulty doesn't award any points at all
- Fixed bug where high score was not properly updated