Posted December 16, 2024 by Leddaq Pony
Hey everyone! Here’s a recap of what I’ve been working on this week. While it started a bit slow, there’s been some exciting progress with new mechanics, game modes, and card sets.
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Saturday, Nov 30th – Monday, Dec 2nd
I spent these days working on two commissions, so there wasn’t much progress on the game itself. Gotta keep the lights on, right?
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Tuesday, Dec 3rd
Back to it! I designed Princess Cadance and Zecora’s set, introducing some new mechanics and keywords:
Keyword:
In Love: Creatures “In Love” deal no damage to the creature they fall in love with. If they take damage from that creature, the effect is removed.
It’s a mechanic that I believe fits Cadance’s theme of love while adding a unique twist to gameplay
Zecora: Zecora now brings potion crafting into the game! When you play an ingredient while she’s on the field, you create a “Flask.” Flasks can hold up to 3 ingredient effects. When you use the Flask, you cast all the stored effects with their intended targets.
I’m really excited about how this will add some creativity and unpredictability to the game.
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Wednesday, Dec 4th
This was a really productive day! I designed Dragon Lord Ember’s set along with some game modes and unique mechanics:
Dragon Eggs: Dragon Lord Ember allows you to create and raise dragon eggs. Once hatched, they’ll spawn a random dragon from a specific pool based on the type of egg. This adds a fun, thematic way to build your strategy around dragons.
Game Modes: I’ve added a bunch of modes to keep things fresh, whether you’re playing solo, casually, or competitively:
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Thursday, Dec 5th
I kept the momentum going by creating even more powers for the game modes (Available on the Excel Sheet). I also designed the Cutie Mark Crusaders Set! The CMC focuses on fillies and recruiting new members. Remember the Cutie Mark Crusaders is exclusive to fillies! No adults allowed
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Friday, Dec 6th
Nothing done today, and for good reason—I’m officially on vacation! I’ll be back to working on the game on Monday the 16th. Until then, I’m going to recharge, enjoy the break, and come back ready to dive back in.
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Thank you to everyone who’s been following along and sharing their feedback. It’s been a blast designing these new mechanics and modes, and I can’t wait to see what you all think once it’s playable. See you soon!