Devlogs
Patch Notes: Tilescapes v0.2
Posted December 03, 2024 by boiaaang
#changelog #tilescapes
Hey! Nice to see a couple people checked this out. Here's the first ever update to this game, aimed at fixing one major bug and featuring a couple of user-friendly visual changes.
- Fixed an issue where the player would not properly respawn after falling after being pushed into the void.
- Fixed a minor(?) visual(?) bug where the player would "spawn twice" when dying over void.
- The camera will now return to the spawn tile much faster after the player dies or falls.
- Decreased minimum amount of time spent in the loading screen.
- Visual changes to the player's cursor:
- The cursor now flickers, so it's easier to see blue tiles against the blue background while hovering over them.
- The cursor flickers lighter against most tiles, but darker against white and yellow.
- Slightly changed the cursor's sprite when hovering over a red tile occupied by a Capsuloid.