Devlogs
Requiem Update 18: Melee Improvements, Bug Fixes, and Flashlight Tweaks
In this update, I’ve tackled some key issues to further polish Requiem and refine the player experience:
- New melee animation: Ensures the pipe effectively destroys small crates, making interactions smoother.
- Improved melee hit detection: Combat should now feel more reliable and responsive.
- Soft lock fix: Resolved an issue where interacting with the key card reader could prevent movement unless the game was paused.
- UI bug fix: Inventory items being moved no longer linger on screen when exiting the menu while using a gamepad.
- Flashlight pickup: Added a lens flare to improve visibility and keep it consistent with its in-game appearance.
- Melee attack balancing: Reduced melee speed to 75%, increasing tension during enemy encounters and balancing combat difficulty.
As always, thank you for playing and providing feedback. Stay tuned for more updates, and let me know your thoughts!
Files
Requiem (1998) 1.4 GB
Version 20