Posted December 01, 2024 by NonGMOTrash
some nice updates, making the game more complete and patching up some problems from the jam version.
- added 3 new enemy types: slimes, totems, turrets
- adjusted parry:
- now requires you to parry in the direction of the projectile
- successful parries grant brief invulnerability
- slightly increased size of parry detection
- fixed drill attack not damaging enemies when activated inside their hurtbox
- adjusted difficulty intensity: decreases more after failing a room, but increases more after clearing a room quickly, and has a greater maximum
- added pausing with [ESC] or [Options]
- fixed player animation flickering and other errors
- adjusted mage enemies:
- spawn cost increased
- teleport cooldown reduced
- projectile's hitbox now properly rotates
- brief invulnerability is granted after crossing the edge of the screen
- slightly increased the size of the player's hurtbox
- added intro
- revamped titlescreen with a proper logo
- tightened time requirement for a quick clear, especially on busier rooms
- moved timer to the bottom left