Posted June 04, 2019 by GamingPugsStudios
Mechanics:
-Added the viking boss to the game
Balancing:
-The mages cooldowns are now shorter but have increased mana cost
-Slightly increased the mages projectiles speed
Bugfixes:
-Added the eagle back to the game, it's AI is now fixed
-The button of the egg collector did show 0/1 at the beginning
-Units could be recruited before their building is finished
-Boss units didn't spawn at wave 10
-The knight and the soldier could hurt friendly units
-Workers did sometimes get stuck in walls after building them