Devlogs
Major Update to Chapters 1-3
Posted December 01, 2024 by KotetsuFour
#steven-universe #fire-emblem
Chapters 1-3 of Fire Emblem: Gem War are here! I've completely redesigned the game and am now submitting it to Improve My Game Jam 36, hosted by anomrac21. I don't know if I can list all of the updates that were made, but I will try my best.
- First, obviously, the game is now in 3D. It was 2D before. This required the inclusion of...
- New character models instead of sprites (these models are animated, while the sprites were static)
- A new system for creating and decorating tiles and the ability to make tiles different heights
- Select cutscenes are now 3D and animated
- Ability to shift the camera view
- Custom weapon models
- Particle effects
- The old version did not have sound. This one does!
- Music from Itch.io and Pixabay (Itch.io artists listed in credits)
- Sound effects for various things
- Ability to adjust volume for music and sound effects
- Most of the Fire Emblem Supports System has been implemented (the next update with the next couple chapters will have a full implementation)
- Battles take units' supports into account
- Units have affinities, which affect their support bonuses
- Special skills, which are generally tied to supports are now implemented. Rose Quartz and fusions receive an extra skill, which can be seen in chapter 3.
- There are more animations and things to make the game look much better
- Animated movement to destination with A* pathfinding
- Animated battle scenes and the ability to choose whether battles are seen in cinematics or on the map for player, ally, and helper characters
- We have character portraits that display emotion to make cutscenes more engaging. Some designs of internet artists' OCs are used and credited.
- Updated the character stats page. It is now 3 pages with more organized and extensive information
- Added new enemy AI, giving the ability to pursue player characters outside of range and burn down villages.
- Added houses and villages like in FE
- Some script edits for better dialogue
- Many bug fixes along the way