Devlogs
Minor Changes 1/12/24
Few changes this time. Nothing too major, a lot of tweaks for the automated league!
- Altered the Scout description
- Clarified which Sniper variant combat computer Scout has as default
- Fixed some grammar issues
- Fixed an inconsistency in stance names on the cheat sheet
- Clarified escaping Pikes and Harpoons is a special action
- Altered Grenade I Incendiary to ignite tiles only until the beginning of the round
- Removed some abbreviations on Perks that were leftover from the change to Software
- Added a section on turn order for PVP
- Added Kinetic Ammo II Sapper (ammunition)
- Changed a few instances of HP to Hull Points for clarity
- Changes instances of armour HP to Armour Points
- Added a section to Relevant Statistics for Opponent Accuracy
- Added a missing mention of Armour to Field Repairs
- Lowered the XP cost of Material Density (15 > 10)
- Lowered the XP cost of Overclocking (20 > 15)
- Clarified Shield Regen abilities
- Clarified Shield Regenerator III Charger
- Clarified grenade and stance use while burrowing
- Clarified Tough Plating timing
- Added new defenses section Hybrid
- Added new defense Powered Armour I
- Added Drill II Accelerator
- Added alternative starting Hull Points for all chassis
- Added Large Energy Cells (hardware)
- Gave Missile Ammunition Hull Points and clarified some things
- Altered Gunner level 0 ability to include incendiary
There's also a few things on my "watchlist" for future changes. I'm hoping to change a few chassis abilities and Pikes need reworking among some other things.