Posted November 30, 2024 by Silent Quack
#majorupdate #update #content #balance
The time has finally come
After a lengthy 2 and a half years in development, the mythical 3.0 update if finally out and around for all to play.
Next up, a break, after that i'll get to doing 3.1 for realsies and hopefully get it out before it snowballs into another 2 year update
changelog's massive so here's a summed up version:
// New Content \\
-- [ World 5 ]
- 12 New enemies
- 6 New Towers
- 32 New Levels
- New Endless Zone + Survival
-- [ Mission Mode ]
- New Missions:
- Disintegration (Tier 5)
- Crash Course (Tier 2)
- Runequest (Tier 3)
- Damp Deletion (Tier 5)
- Glistening Greed (Tier 4)
- Legacy to Behold (Tier 3)
- Tweaked the Mission Mode Menu to make it simpler and easier to read.
-- [ World Expansion ]
- Added City Levels 26-40, Which are CRAZY hard levels only avaliable once you reach rank 80.
- (Every world will be getting a expansion through future updates, each getting harder and harder!)
-- [ Collect-a-Thon ]
- Collect-a-Thon has received many changes to make it more enjoyable and make the rewards easier to get:
- Combos! killing enemies increases your Combo, When the Meter reaches a cap/you end your Combo, you'll get a large sum of Points!
- Bonuses: Every time you reach a Given Score Quota, you will receive a small bonus which can be either in crystals, gems, tower points or upgrade shards!
- The Longer you play, the higher this quota will get! Though Combos will usually speed up the process by a lot...
- Added a Fallback Rotation, If the current month does not have a specific arena, it will use one from a predetermined pool.
- Collect-a-Thon now records high-scores for the current month.
-- [ Timed Maps ]
- Short Campaigns avaliable monthly (though not every month!)
- Beat them to earn Crystals and Red Gems.
- Special "Invasion" Maps that are longer, have special, unique enemies and provide additional rewards are avaliable occasionally, usually
around holidays.
-- [ Tower Skins ]
- Change the appearence of your towers with special skins obtainable through the Gauntlet, or Timed Maps.
- Not all towers have skins at the moment, though more are yet to release.
-- [ Quests ]
- Complete Quests to earn additional currency when doing other things.
- Currently only give out Upgrade Shards, Red Gems and Crystals, though later on they may give out other types of items.
- They refresh every day, or can be manually refreshed at the cost of 3 Red Gems.
-- [ Upgrades ]
- Added upgrades! these can be unlocked after certain levels and grant you permanent perks!
- Bonus Scraps: Lets you start levels with 10 extra scraps! Obtained after 2-15.
- Bonus Tower Slot: Take an Extra Tower with you on every level! Obtained after 4-17.
-- [ Endless Zones ]
- Revamped Generation Code to enhance the overall levels.
-> Tundra Endless Zone:
- Ice Blocks with bombs or triple sasquatchlings can now spawn in levels 6 and up.
-> Naval Endless Zone:
- Armored Crates can spawn from levels 15 and up.
-> Desert Endless Zone:
- Added 7 New Pitfall Patterns.
-- [ Misc. ]
-> Robber Cushions! Sneaky fellas which can appear during flag waves, they will run away when hit, but if you bring one of them down, they drop tons of crystals!
- (Hint Hint: They appear more often in endless zones, the higher the level, the higher the odds! [Caps at Level 50, Where they have a 1/5 chance of appearing!]
- (They also have a different look for each individual world!)
-> The Gauntlet:
-- Reworked the way the gauntlet works; levels are now randomly generated, as opposed to the old template-based selection.
- Levels can feature special objectives and grid items.
-- Every 5 wins in the gauntlet, you get a piece for a random upgrade tower!
-> Added a Level Progress Bar, which shows how far into a level you are and displays the amount of flag waves.
-> Reduced the size of the mineline's hitbox to make mineline levels easier.
-> Added 30 New Medals (Twice as many as before!)
->
-> Added a new charred death animation for when enemies die to fire/explosions.
-> Reworked Knockback.
-> Status Effects now have visuals to help identify what effects a enemy has.
-> Added a new settings menu, along with new options:
- Automatically activate 2x Speed: automatically activates the fast forward button at the start of the level.
- Fullscreen and Resolution Options
-> Added tower recharge
// Quality of Life \\
-- Dash pads now stack with captain cushion's speed buff
-- Cushion disguices, winterbender shields and ice blocks now take 2x damage from fire and explosions
-- New sprite for the boombarrier tower
-- Hopefully hopefully fixed explosion hit detection AGAIN
-- Added 3 new sprites for the winterbender shields
-- New firing sprites for the heavy cannon
-- Hunter cushion's rifle received a slight graphical tweak
-- Added a "Restart" button to the pause menu
-- Fixed a issue which caused you to get pieces for upgrade towers you already owned
-- Fixed the Spike/Sawblade Carpet being unable to hit Cushion Feri
-- Barbed Bomb Explosions have received a new sprite
-- Added new backgrounds for the tower menu and the shop
-- Jetpack and Jetronaut cushions no longer take extra damage from fire
-- Cushion disguices are now immune to Freezing
-- Fixed a issue that caused projectiles that can't hit flying enemies to be destroyed on contact with them
-- Fixed a issue that caused enemies to not change color when losing status effects
-- Fixed a bug that caused multiple tower slots to be highlighted at once in conveyor belt levels
-- Fixed the cryo cannon only freezing the enemy it hits, and not every enemy within the blast radius.
-- Fixed spike/sawblade carpets not being counted for "Don't have more than X Towers" levels and the "Last One Standing" Medal
-- Fixed a bug that caused most enemies to still use their abilities while stunned
-- Cushion Disguices are now fully visible while stunned
-- Added a Quit Button to the Tower Selection Sequence
-- Anchors are now destroyable
-- Changed the appearence of the sell button
// Tower reworks, buffs and nerfs: \\
-> Shotgun/SSG - Bullets now lose damage as they fly, they can lose up to 2 damage, base damage of both shotguns increased by 2.
-> Sniper - Bullets can pierce up to 3 enemies if they are within close proximity; Every 3rd shot is a "Crit shot" which deals 2x Damage.
- Damage Upgrades are Less Effective.
-> Tesla - Now shoots a medium range bolt of lightning that bounces from nearby enemies (and can ricochet between multiple enemies if suitable)
-> Spike Carpet [
- Tick Rate - 15 -> 20
]
-> Sawblade Carpet [
- Tick Rate - 5 -> 10
]
-> Heater [
- Firerate - 195 -> 180
]
-> Flamenade Launcher [
- Flame Lifetime - 5s -> 6s
- Explosion Damage Type - Physical -> Explosion
- Flames now inflict burn for 20 ticks ( 0,6 seconds ) instead of dealing direct damage
]
-> Flare Cannon [
- Shots Inflict burn for 100 ticks ( 3,3 seconds )
- Range - 550 -> 450
]