Posted June 04, 2019 by Richard_Daskas
#2d #sci-fi #adventure #gamedev #indiedev #pixelart #devlog
Indie Game Devlog Episode 13. New enemies (Snipers and Swordfighters), death animations and blood fx, and audio puzzles.
Combat feels more visceral with the new enemy and player death animations combined with blood effects. New puzzle rooms require the player to use their scanner for both color and audio cues in order to solve them. A new start screen and music and sounds. Destructible boxes, health pickups, and new underground area.
Short playable demo will be out June 17!!!