Posted November 30, 2024 by Ximo
I first published Tiburcio’s Adventure on November 2014, 10 years ago. It was a Phaser 2.2.1 game I built in like a week. Couple days ago I found the code and I decided to port to Godot 4.3 which is the engine I used nowadays.
The Improve Your Game Jam 36 conveniently started yesterday so I’m going to do this port as part of the jam for some extra motivation.
In the original game I defined all entity interactions in a JSON-like structure and the levels were created with Tiled so I expect to reuse most of the content.
Current status of the port:
I’ll be working on these tasks during the jam.