Posted November 28, 2024 by EnDooM
Initial Vision
Started with an ambitious plan for a multi-level horror game in a mysterious hotel. The concept: a heroine trapped in a comic book reality, with each floor hiding unique puzzles and dangers.
Original Scope
Aimed to create an atmospheric 2D game where each level revealed a new chapter through puzzles and challenges.
Reality Check
First week: Reduced from five floors to three to focus on quality over quantity. Day 10: Internal team changes led to further scope reduction to two floors. Added new team members: sound designer and mentor for animations support.
Final Result
Completed one floor with:
Lessons Learned
Created solid prototype showcasing atmosphere and mechanics. Foundation set for future expansion.
Future goal: Complete all floors of the mysterious hotel.