Posted November 28, 2024 by DrMorningwood
#SNAB2
All I can say is "wow, thanks for the support!"
Well, that's not all I can say, here's some more words:
I've been making a big list of all the feedback I've been getting both here and on f95, here's some of the stuff to expect soon:
I get that the lore accurate withereds forcing themselves on you are a bit much for a lot of you, if there's enough interest I can add a content setting that replaces them with more beaten up versions of the animatronics from the first game (These models aren't final, they're just a proof of concept)
Someone said that they look kind of ugly, too similar and low effort, which was kind of the point narratively, but I can see how that makes them kind of boring and samey, so I've been giving them glow-ups
A lot of people were disappointed at everybody only having one game over scene each, so I'm going to completely redo all the game over scenes to have phases with different speeds (and maybe an unlockables menu with scenes that are a bit more mutual and consensual? Tell me what you think of that idea).
I'm not sure what the criteria to have them play should be, but there'll be h-scenes involving the MC (main character) and more than one animatronic at once.
These poll results on f95 were not at all what I was expecting, they kind of speak for themselves but expect more content regarding game over scenes with everyone, but especially the male presenting animatronics.
I'm not very confident when it comes to programming or game design, and thus, so far it's been a pretty cut and dry remake of FNAF2 except with rape at the end if you lose, which is honestly pretty tedious when it comes to actual gameplay, so expect some gameplay changes regarding the animatronics behavior. (I don't have any screenshots for this, how could I?)
Right now there are four (technically five) more animatronics with complex mechanics planned,
Golden Bucky (♂): The (relatively) high-tech autonomous murrsuit of William Oxlong, used only when the animatronics are out of service but the show must go on. His programming isn't very sophisticated, but obedience to him is hard wired into the rest of the animatronics. He won't attack you directly, but will temporarily boost the aggression of anyone in the same room as him, if he senses there are staff members around, he'll go back to sleep, so watch him with the cameras to make him leave. And for the love of God, don't let him get to the security room.
Fucktoy Vulpey(☿): After her original kept constantly being mistaken for a futanari, they decided to give his upgraded version door jamming hips and boobs bigger than your head, as well as a footlong, but her programming can get a bit confused and she's now taken to "borrowing" parts to attach to herself, now a mess of wires resembling a naga from the waist-down, she can hide in corners and out of sight, keep an eye out for her, because if she gets too close: the mask can't save you.
Wendy (♀): Bucky's emo step-sister is way too big to hide and she knows it, she'll only move if she's not being watched on the cameras. To date, she's the only animatronic that Mike refuses to help maintain.
Danny and Anny (♂ + ♀): Based on the Jack Russel dog breed known for their rat catching, these two will scour the club for anything that shouldn't be there and helpfully clean it up, unfortunately for you: this includes your Bucky mask. Make sure you're wearing it when they find you, else you'll be left defenseless.
Unlockable skins: Change how the animatronics look by meeting certain criteria (eg. lose to a certain animatronic a certain number of times, survive a night with a certain animatronic at AI level 20, etc)
Mike's Video Logs: Pre-rendered POV videos of the man whose shift you're taking over not doing his job very well (example: https://www.newgrounds.com/portal/view/957734)
Upgrades: Find and unlock tokens to upgrade your equipment (eg: Higher definition cameras, longer flashlight batteries, stronger flashlight power, etc)