Posted November 27, 2024 by Axel 'Vlad' Born
#update #changelog
Breaking Survivors is now 1 year old! Or well in 3 days to be precise, but I chose to roll the update early as the game was going on sale with the Autumn Sale today.
Anyway, the 1-year anniversary is here and with it come a rework of the Freeze Line artifact, improvements to the leaderboards with support for switching it to Friends only, a setting to freely pick your starting artifact (through rerolls) and some other minor improvements as well as a couple bug fixes.
Also, the game is going to be on sale at -40% for the next 14 days, first as part of the Autumn seasonal sale (on both Itch & Steam) and then as part of the Bullet Heaven Fest 2.0 (on Steam only).
Couple thoughts on the game’s balance / Idea behind the freeze line rework
One thing I’ve tried when designing Breaking Survivors was to have all balls and artifacts viable to some extent, allowing for a good variety of viable builds. And this was mostly a success, as if you check the builds in the leaderboards’ top 100, you’ll be able to see pretty much all balls and artifacts used in those runs.
Sure, overall there are some that are either more or less common, as it’s impossible to have a perfect balance, but there are still a couple major outliers. Two (more precisely three) artifacts in particular are rather big outliers. On one side there was the Freeze Limit which is never used (iirc used only once among the top 100 of both Normal & Quick mode rankings). On the other side its alternative, the Danger Zone which is used in pretty much every single top run due to its strong synergy with Lower Limit.
Ideally, the Danger Zone + Lower Limit could use a nerf as it’s clearly too strong while the Freeze Line ain’t a bad artifact by itself. But a nerf would mean a reset of the leaderboard to avoid the current top scores might end up unreachable, and that’s something I definitely wanted to avoid. Which meant the solution was to buff the Freeze Line so it’d be more of a viable alternative to the Danger Zone + Lower Limit combo allowing for new builds around it.
Also, if we look at the balls’ stats in the leaderboards. Right now, the least used ball is by far the Boomerang ball (only ~4% of runs), as it tends to shine best when bricks are high and so synergizes well with Freeze Line and not at all with Danger Zone. Most used ball is the Phantom Ball, which works best when bricks are low and so with Danger Zone. So, the freeze line rework should also make Boomerang a more interesting option in builds and allow for more builds not relying on Phantom.