Posted November 26, 2024 by Dark Mirror Media
#game design update #update
Hey y'all!
I'm just finishing up new additions to the document, along with a few language tweaks to clarify some rules. I've added a Consequences table for Revived characters; being brought back from the brink of death can change a person pretty significantly. Revived characters still come back with 1 Health and their remaining Energy, but now the GM will roll a Consequence at the end of the Mission. These range in variety, but all constitute a major change to the character's life, emotions, and mental state (not sanity loss, just to be clear).
I've also created a Mission Generator table to make it simple for GMs to come up with a Mission if nothing comes to mind during Downtime. It's three columns: the problem, the enemy, and the goal. You can find this and the Consequences table at the end of the document.
Game design plan:
Look for v0.2 in the next couple of days as I finalize the changes! Thanks so much for supporting this game. :)