Devlogs
update 1.3
WavesA downloadable game for Windows and Linux
- droids no longer cling to walls
- fixed random crashes when loading into some levels
- completely redid spawning code (now single-threaded, because using more threads apparently didn’t help)
- fixed a bug with the sword trying to spawn too many particles and stopping the loading
- fixed the worm softlock (I think, I have not tested)
- changed the way the controls pentagonal prism rotates
- changed the mesh of the magma map
- hopefully increased performance (I can certainly see the difference)
- fixed a bug where droids that fall off the map are not counted at all
- loading screen now doesn’t break the game
- Dash ability got nerfed: now it doesn’t refill when you touch a ceiling or wall
today was a tiring day, I spent a long time trying to figure out why positions were broken (it was because I set the time scale to 0), but it was worth it in the end, because now my program is probably mostly bug-free