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Devlogs

Player Controller - DevLog #1

Spiritwood
A downloadable game for Windows

Creating the Player's basic controller, and state machine was the first task I tackled. It is important to establish how the player will explore and interact with the world as early as possible.

The player can shoot, recall, dash and reflect, each having their appropriate use case.




After developing all these basic actions, the next goal is to develop the UI to provide relevant information to the player during combat.

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